class AFS12Bullet extends ShotgunBullet;

simulated function ProcessTouch (Actor Other, vector HitLocation)
{
	if ( Other == None )
		return;

	Super.ProcessTouch(Other,HitLocation);
}

defaultproperties
{
    Damage=50.000000
	PenDamageReduction=0.750000
	HeadShotDamageMult=1.0
	MaxPenetrations=10
	MyDamageType=Class'DamTypeAFS'
    MomentumTransfer=60000.000000
    DrawScale=5.000000
}
